Resogun vita review2/19/2023 The final DLC, however, Resogun Defenders, is the real deal. The previous DLC, Resogun Heroes, was a solid spin on some classic formulas. While its statement as a selling point for the PS4 has weakened thanks to its release on PS3 and Vita, Housemarque have continued to support their arcade gem with DLC and content updates abound. It shoved aside the AAA powerhouses like Killzone: Shadow Fall and made a place for itself as one of the best PS4 games released yet. During the launch of the PlayStation 4, Resogun debuted on PlayStation Plus with something to prove. It’s a simple, small game that hits all its marks.I really can’t say enough good things about Resogun. There are homages to Defender and Asteroids, sure, but it’s those touches from bullet-hell shooters like Ikaruga that make Resogun feel like a complete shoot ‘em up package. Super Stardust is fun and all, but Resogun is an immediate classic that sits beside Geometry Wars as both a console launch savior and beautiful ode to the arcade shooter’s past and ongoing future. Housemarque has been at this for a while, with their Super Stardust games scratching a similar itch, but they’ve never been quite this engaging. Sometimes a Keeper is a bit too far away, or a human is about to fall into oblivion, and two players covering ground and communicating can really add to the experience. Playing with a friend is a fantastic experience, and the gameplay is bolstered by the teamwork potential. What’s more, Resogun features a thoughtful and polished online co-op mode. Honestly, if I had a concern, it would be that I’d play these five levels and put Resogun down, but I haven’t done that yet. The layers of scoring systems add to the replay value, as perfecting a run and saving all the humans can be super satisfying. Merely finishing the game on higher difficulties is an incredible challenge that will put even the bravest Geometry Wars vets to the test. Resogun might be a short game, with only five levels that can be quickly finished on the game’s easiest mode, but it hides a ton of replay value. When a stage ends and everything explodes, there must be hundreds of thousands of voxels blasting all over the screen. The entire game is constructed from voxels, allowing developer Housemarque to create instances of insane, dynamic destruction. Resogun may not be that showpiece game, but it definitely seems like something you couldn’t do on Xbox 360 or PS3. Half the fun of Resogun is watching the hypnotic gyrations of one hundred enemies as they’re pulverized into dust. Those enemies come in a variety of shapes, sizes, and patterns as well. In addition, a score multiplier continually racks up as long as you maintain a steady stream of death, requiring you to be mindful of enemy patterns and smartly space out your attacks. Doing this isn’t necessary to your progress or survival, but it does net you weapon upgrades, shields, extra lives, bombs, and additional points. Without dying, you must bring the human to one of many safe zones around the stage. Once a human is released it wanders around awaiting your pick up. It goes like this - humans around the stage are caged and must be freed by destroying green-glowing enemies called Keepers. It has a few layers of rules and it doesn’t do much to explain them, but once you understand the scoring and power-ups, they are really satisfying. This adds an interesting amount of spacial awareness, since players can see what’s coming way in advance, and even eye power-ups on the other side of the stage.Īt first Resogun is a bit obtuse. Each stage is set on a cylinder, so whether you’re going left or right you’ll always loop back around. Players pilot a ship that can move and shoot left or right using the two thumbsticks. If Geometry Wars was a modern take on Asteroids or Robotron, then Resogun is our modern Defender. It just is what it is, and what it is is really fantastic. It’s simple and fun, and it doesn’t aspire to define the PS4 in any substantial way. It’s graphically impressive but it isn’t a showcase the way Killzone: Shadowfall or Battlefield 4 is. Resogun accomplishes many of the same goals. Yeah, new hardware was a good thing, but Geometry Wars proved that it was still all about the quality of the game. It didn’t matter though, because it was fun, addicting, and everyone that touched it fell in love. It was an arcade style, laser light show that really didn’t do much to show off the 360 as a crazy technical marvel. The ironic thing was that Geometry Wars wasn’t much more than a showcase of particle effects. Still, there was Geometry Wars, and it was amazing. The stage was shockingly similar - the first next-gen platform to market came along with a suite of games that ranged from decent-to-awful, without a ton of big, standout titles to truly define the console. There’s no better way to describe it for those that were there for the 360 launch back in 2005.
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